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21. So...about those *EMERGENCY* CSM Meeting Minutes... - in EVE General Discussion [original thread]
Originally by: Lady Zarrina 3 months to get the tone of a meeting? This is disgraceful. They were just hoping and praying that it was over. They realized how close they came to really screwing up. Someone higher up, who needed a new boat,...
- by Thomas Turnpoint - at 2011.08.30 18:34:00
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22. Seriously? - in EVE General Discussion [original thread]
Originally by: Kahz Niverrah Bugs should be fixed prior to new features, imo. That is one constant that seems to run among most, if not all, MMO's. Yet it seems to be the one thing that the game companies ignore. ____________________...
- by Thomas Turnpoint - at 2011.08.29 17:05:00
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23. Standings, POS, and time. - in Science and Industry [original thread]
How much do the "dogtag" missions help out? I've seen info on sites that use words like "substantial" to talk about the faction increase you get. __________________________ Obi-wan only felt that way about Mos Eisley because he'd never played Ev...
- by Thomas Turnpoint - at 2011.08.29 16:40:00
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24. Next Hulkageddon - in EVE General Discussion [original thread]
Thousands of people enjoy ganking because they enjoy ganking. They don't do it for prizes or anything virtually tangible. They simply do it because for a time investment of mere hours, they can destroy something that is weeks worth of time investm...
- by Thomas Turnpoint - at 2011.08.29 16:37:00
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25. So where are the minutes to the CSM/CCP July Summit? - in EVE General Discussion [original thread]
With all the editing, drafts, toning down, and adjusting going on with the minutes, maybe we should just have a contest to see who can invent the best "minutes" for the meeting. This whole thing reeks of what some would call "coverup". Then agai...
- by Thomas Turnpoint - at 2011.08.28 19:18:00
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26. Standings, POS, and time. - in Science and Industry [original thread]
Thanks. I only recently learned about the datacenter missions. Fortunately I've got quite a collection of dog tags. Didn't really know what they were for, but just decided to keep them, though it would appear that the copper ones are the ones tha...
- by Thomas Turnpoint - at 2011.08.28 14:04:00
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27. Standings, POS, and time. - in Science and Industry [original thread]
I've seen quite a lot of info on how to increase one's faction standing in order to be able to set up a POS in a 0.6/0.7 system, and the methods are clear, but does anyone know what the average & minimum times are for starting at 0.0 standings to ...
- by Thomas Turnpoint - at 2011.08.27 23:34:00
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28. Mining and suicide ganking - in Science and Industry [original thread]
Originally by: Ganymede Sanders Yeah that's exactly how I had my ships set up. I didn't know that there was a ship out there that could do something like that, always figured that I'd be able to warp out when I heard the sound of someone l...
- by Thomas Turnpoint - at 2011.08.27 22:53:00
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29. [Issue] The EVE Font - in Assembly Hall [original thread]
Yes. New fonts would be nice, but at least make the current one have some larger options above 13wide. Like 14 and 16. __________________________ Obi-wan only felt that way about Mos Eisley because he'd never played Eve Online
- by Thomas Turnpoint - at 2011.08.27 16:10:00
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30. 80 mil for around 10 hours in a hulk???? - in Science and Industry [original thread]
Originally by: Yolamine B) Try increase income by using the minerals to build stuff. Thats where the multiplier is when it comes to making good money. Fly safe. Yolamine On its face, that makes sense, however when you take into cons...
- by Thomas Turnpoint - at 2011.08.26 20:17:00
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31. Surviving Suicide Gankers - in Science and Industry [original thread]
I have a couple questions regarding instant undocking 1. If there is nothing to align to from a station, how far would need to travel in order to create a good warp to location (i.e. more than 150km)? 2. It's my understanding that when you jump t...
- by Thomas Turnpoint - at 2011.08.26 19:14:00
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32. Kiss Effect - in Player Features and Ideas Discussion [original thread]
So essentially what you are saying, is you want to gank Orcas. __________________________ Obi-wan only felt that way about Mos Eisley because he'd never played Eve Online
- by Thomas Turnpoint - at 2011.08.26 18:20:00
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33. Idea survey: Grav Channel - in Science and Industry [original thread]
This is a great idea, right up until the time you get a griefer corp or two in the channel pretending to be miners. Ganking miners in a belt is done for fun, but if they can kill you with a load of Hemorphite, it becomes fun and profit. Again, r...
- by Thomas Turnpoint - at 2011.08.21 16:33:00
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34. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
My favorite idea so far is moving just about everything to gravimetric sites. Taken at face value, that does seem to be a decent option for solving the issue of bots. Doing the same thing with ice is just as good. Even if the ice was still "infin...
- by Thomas Turnpoint - at 2011.08.21 15:46:00
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35. CCP nerfs anomalies, but not AFK cloakers... - in Player Features and Ideas Discussion [original thread]
Originally by: OMGWTFResearch A) Expensive B) Skill intensive C) Very slow Even CCP has admitted that these sort of "limitations" quickly turn out to be non-existent when implemented. Make a 2billion isk module that takes 2months to ...
- by Thomas Turnpoint - at 2011.08.18 17:55:00
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36. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
Note: I've been pondering this for a bit, and a few of the comments in this thread (specifically one by Tethys Atreides) got me trying to flesh out the whole idea. It's a sort of end-game for exploration. I don't know the lore in Eve very well, b...
- by Thomas Turnpoint - at 2011.08.17 20:15:00
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37. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale On the safety front, I checked kills and it turns out that if you consider just kills in nullsec and w-space, 60% of covetors and 26% of hulks die in w-space, which suggests that newer players mining in w-space...
- by Thomas Turnpoint - at 2011.08.17 19:25:00
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38. Nullsec design goals feedback: Mining - in Player Features and Ideas Discussion [original thread]
Originally by: Servilia Junii Edited by: Servilia Junii on 15/08/2011 15:48:26 Edited by: Servilia Junii on 15/08/2011 15:31:46 Originally by: Thomas Turnpoint stuff wh's are, in fact, null sec. Big surprise, i know. (O...
- by Thomas Turnpoint - at 2011.08.15 18:44:00
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39. Nullsec design goals feedback: Smallholding - in Player Features and Ideas Discussion [original thread]
I like the idea of a micro POS, though I'd like to see the option of a module to anchor to it that has something like 2 slots which can only hold one function at a time. You can run both as manufacturing, or one as ME and one as TE, or any other c...
- by Thomas Turnpoint - at 2011.08.15 14:44:00
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40. Nullsec design goals feedback: Exploration - in Player Features and Ideas Discussion [original thread]
+1 to the exploration ideas. The idea of smaller ships being able to take part in it all with a little more ease is great for solo/nomadic individuals. Making it profitable might be a bit harder. Would like to see a non-combat ship, exclusively f...
- by Thomas Turnpoint - at 2011.08.15 14:35:00
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